Wrecking Crew '98

De Nintendo R&D1

Wrecking Crew '98 is a Japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle-versus elements akin to games like Tetris and Puyo Puyo. Such additions include chain reactions, as well as attacks unleashed into the opponent's play area upon successfully clearing lines.

Wrecking Crew '98

Wrecking Crew '98

Wrecking Crew '98 is a Japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle-versus elements akin to games like Tetris and Puyo Puyo. Such additions include chain reactions, as well as attacks unleashed into the opponent's play area upon successfully clearing lines.
Wrecking Crew '98

Wrecking Crew '98

Wrecking Crew '98 is a Japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle-versus elements akin to games like Tetris and Puyo Puyo. Such additions include chain reactions, as well as attacks unleashed into the opponent's play area upon successfully clearing lines.

Sobre o jogo

Wrecking Crew '98 is a Japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle-versus elements akin to games like Tetris and Puyo Puyo. Such additions include chain reactions, as well as attacks unleashed into the opponent's play area upon successfully clearing lines.

Lançamento
1998
Gêneros

Sobre o jogo

Wrecking Crew '98 is a Japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle-versus elements akin to games like Tetris and Puyo Puyo. Such additions include chain reactions, as well as attacks unleashed into the opponent's play area upon successfully clearing lines.

Média de Avaliação
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Duração média para concluir apenas a história principal.
2h
Principal
Duração média para terminar a campanha e missões extras.
2h
Extras
Duração média para atingir 100% (conquistas e segredos).
2h
100%
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