Tron

De Vários estúdios

Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.

Tron

Tron

De Vários estúdios
Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.
Tron

Tron

De Vários estúdios
Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.

Sobre o jogo

Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.

Lançamento
1982
Plataformas
Gêneros

Sobre o jogo

Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%
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