Thrillville: Off the Rails

De Frontier Developments

Thrillville: Off the Rails is a theme park simulation game developed by Frontier Developments and released in 2007. Players design and manage amusement parks while also riding attractions and playing mini-games. The game allows roller coasters to be built with fewer restrictions, encouraging more experimental designs. A story-driven campaign features characters and challenges set across different themed parks

Thrillville: Off the Rails

Thrillville: Off the Rails

Thrillville: Off the Rails is a theme park simulation game developed by Frontier Developments and released in 2007. Players design and manage amusement parks while also riding attractions and playing mini-games. The game allows roller coasters to be built with fewer restrictions, encouraging more experimental designs. A story-driven campaign features characters and challenges set across different themed parks
Thrillville: Off the Rails

Thrillville: Off the Rails

Thrillville: Off the Rails is a theme park simulation game developed by Frontier Developments and released in 2007. Players design and manage amusement parks while also riding attractions and playing mini-games. The game allows roller coasters to be built with fewer restrictions, encouraging more experimental designs. A story-driven campaign features characters and challenges set across different themed parks

Sobre o jogo

Thrillville: Off the Rails is a theme park simulation game developed by Frontier Developments and released in 2007. Players design and manage amusement parks while also riding attractions and playing mini-games. The game allows roller coasters to be built with fewer restrictions, encouraging more experimental designs. A story-driven campaign features characters and challenges set across different themed parks

Lançamento
2007

Sobre o jogo

Thrillville: Off the Rails is a theme park simulation game developed by Frontier Developments and released in 2007. Players design and manage amusement parks while also riding attractions and playing mini-games. The game allows roller coasters to be built with fewer restrictions, encouraging more experimental designs. A story-driven campaign features characters and challenges set across different themed parks

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