Primitier

De ootamato

An open world sandbox game for VR. You can cut and bond any object such as wood and stone freely to make tools and buildings. The behavior of an object and the amount of damage is determined by the physics simulation. For example, if you make a stone axe, the ease and power of swinging it will depend on the length of the handle and the weight of the stone. With some ingenuity, you can also make machines such as stone throwers and wheelbarrows.

Primitier

Primitier

An open world sandbox game for VR. You can cut and bond any object such as wood and stone freely to make tools and buildings. The behavior of an object and the amount of damage is determined by the physics simulation. For example, if you make a stone axe, the ease and power of swinging it will depend on the length of the handle and the weight of the stone. With some ingenuity, you can also make machines such as stone throwers and wheelbarrows.
Primitier

Primitier

An open world sandbox game for VR. You can cut and bond any object such as wood and stone freely to make tools and buildings. The behavior of an object and the amount of damage is determined by the physics simulation. For example, if you make a stone axe, the ease and power of swinging it will depend on the length of the handle and the weight of the stone. With some ingenuity, you can also make machines such as stone throwers and wheelbarrows.

Sobre o jogo

An open world sandbox game for VR. You can cut and bond any object such as wood and stone freely to make tools and buildings. The behavior of an object and the amount of damage is determined by the physics simulation. For example, if you make a stone axe, the ease and power of swinging it will depend on the length of the handle and the weight of the stone. With some ingenuity, you can also make machines such as stone throwers and wheelbarrows.

Lançamento
2025
Plataformas

Sobre o jogo

An open world sandbox game for VR. You can cut and bond any object such as wood and stone freely to make tools and buildings. The behavior of an object and the amount of damage is determined by the physics simulation. For example, if you make a stone axe, the ease and power of swinging it will depend on the length of the handle and the weight of the stone. With some ingenuity, you can also make machines such as stone throwers and wheelbarrows.

Média de Avaliação
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Principal
Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%
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