Osu!

De ppy

Osu! is a and open source rhythm game originally created by Australian developer Dean Herbert in 2007. The gameplay is based on the Osu! Tatakae! Ouendan series and primarily involves clicking circles that appear on screen in time with music using a cursor or finger. The game features four rulesets: osu!standard (click circles, sliders, and spinners), osu!taiko (drum-based notes inspired by Taiko no Tatsujin), osu!catch (catching falling fruit), and osu!mania (vertically scrolling key-based notes). Levels, called beatmaps, are created and uploaded by the community, providing a large and constantly expanding library. Players can compete on global leaderboards ranked by performance points or join real-time multiplayer rooms. The game supports keyboard, mouse, and graphics tablet input.

Osu!

Osu!

Osu! is a and open source rhythm game originally created by Australian developer Dean Herbert in 2007. The gameplay is based on the Osu! Tatakae! Ouendan series and primarily involves clicking circles that appear on screen in time with music using a cursor or finger. The game features four rulesets: osu!standard (click circles, sliders, and spinners), osu!taiko (drum-based notes inspired by Taiko no Tatsujin), osu!catch (catching falling fruit), and osu!mania (vertically scrolling key-based notes). Levels, called beatmaps, are created and uploaded by the community, providing a large and constantly expanding library. Players can compete on global leaderboards ranked by performance points or join real-time multiplayer rooms. The game supports keyboard, mouse, and graphics tablet input.
Osu!

Osu!

Osu! is a and open source rhythm game originally created by Australian developer Dean Herbert in 2007. The gameplay is based on the Osu! Tatakae! Ouendan series and primarily involves clicking circles that appear on screen in time with music using a cursor or finger. The game features four rulesets: osu!standard (click circles, sliders, and spinners), osu!taiko (drum-based notes inspired by Taiko no Tatsujin), osu!catch (catching falling fruit), and osu!mania (vertically scrolling key-based notes). Levels, called beatmaps, are created and uploaded by the community, providing a large and constantly expanding library. Players can compete on global leaderboards ranked by performance points or join real-time multiplayer rooms. The game supports keyboard, mouse, and graphics tablet input.

Sobre o jogo

Osu! is a and open source rhythm game originally created by Australian developer Dean Herbert in 2007. The gameplay is based on the Osu! Tatakae! Ouendan series and primarily involves clicking circles that appear on screen in time with music using a cursor or finger. The game features four rulesets: osu!standard (click circles, sliders, and spinners), osu!taiko (drum-based notes inspired by Taiko no Tatsujin), osu!catch (catching falling fruit), and osu!mania (vertically scrolling key-based notes). Levels, called beatmaps, are created and uploaded by the community, providing a large and constantly expanding library. Players can compete on global leaderboards ranked by performance points or join real-time multiplayer rooms. The game supports keyboard, mouse, and graphics tablet input.

Lançamento
2007

Sobre o jogo

Osu! is a and open source rhythm game originally created by Australian developer Dean Herbert in 2007. The gameplay is based on the Osu! Tatakae! Ouendan series and primarily involves clicking circles that appear on screen in time with music using a cursor or finger. The game features four rulesets: osu!standard (click circles, sliders, and spinners), osu!taiko (drum-based notes inspired by Taiko no Tatsujin), osu!catch (catching falling fruit), and osu!mania (vertically scrolling key-based notes). Levels, called beatmaps, are created and uploaded by the community, providing a large and constantly expanding library. Players can compete on global leaderboards ranked by performance points or join real-time multiplayer rooms. The game supports keyboard, mouse, and graphics tablet input.

Média de Avaliação
1.0
1★
5★
Jogaram
4
Jogando
0
Pausados
0
Quero jogar
0
Dropados
0
0
Listas
1
Avaliações
0
Likes
Duração média para concluir apenas a história principal.
446h
Principal
Duração média para terminar a campanha e missões extras.
776h
Extras
Duração média para atingir 100% (conquistas e segredos).
3432h
100%
Avaliações
Opiniões recentes da comunidade sobre este jogo.
Ver todas (1)
mitinho
mitinho 15/06/2026
1/5
Virjola games