#COMPASS

De DWANGO

#COMPASS (COMbat Providence AnalysiS System) is a 3v3 mobile game created by NHN PlayArt in conjunction with DWANGO/Nico Nico Douga. The game sees a red and blue team fight to capture and maintain control over control points (known as Portal Keys) scattered around the arena through use of their characters abilities and cards. Whichever team is in control of the most keys at the end of the timer is crowned the winner.

#COMPASS

#COMPASS

#COMPASS (COMbat Providence AnalysiS System) is a 3v3 mobile game created by NHN PlayArt in conjunction with DWANGO/Nico Nico Douga. The game sees a red and blue team fight to capture and maintain control over control points (known as Portal Keys) scattered around the arena through use of their characters abilities and cards. Whichever team is in control of the most keys at the end of the timer is crowned the winner.
#COMPASS

#COMPASS

#COMPASS (COMbat Providence AnalysiS System) is a 3v3 mobile game created by NHN PlayArt in conjunction with DWANGO/Nico Nico Douga. The game sees a red and blue team fight to capture and maintain control over control points (known as Portal Keys) scattered around the arena through use of their characters abilities and cards. Whichever team is in control of the most keys at the end of the timer is crowned the winner.

Sobre o jogo

#COMPASS (COMbat Providence AnalysiS System) is a 3v3 mobile game created by NHN PlayArt in conjunction with DWANGO/Nico Nico Douga. The game sees a red and blue team fight to capture and maintain control over control points (known as Portal Keys) scattered around the arena through use of their characters abilities and cards. Whichever team is in control of the most keys at the end of the timer is crowned the winner.

Sobre o jogo

#COMPASS (COMbat Providence AnalysiS System) is a 3v3 mobile game created by NHN PlayArt in conjunction with DWANGO/Nico Nico Douga. The game sees a red and blue team fight to capture and maintain control over control points (known as Portal Keys) scattered around the arena through use of their characters abilities and cards. Whichever team is in control of the most keys at the end of the timer is crowned the winner.

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