League of Light

De Activision

[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the programming. It was finally released on the Intellivision Rocks! CD.

League of Light

League of Light

[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the programming. It was finally released on the Intellivision Rocks! CD.
League of Light

League of Light

[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the programming. It was finally released on the Intellivision Rocks! CD.

Sobre o jogo

[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the programming. It was finally released on the Intellivision Rocks! CD.

Lançamento
2002
Plataformas
Gêneros

Sobre o jogo

[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the programming. It was finally released on the Intellivision Rocks! CD.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
4h
Extras
Duração média para atingir 100% (conquistas e segredos).
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100%
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