Last Word

De Bennett Foddy

For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.

Last Word

Last Word

For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.
Last Word

Last Word

For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.

Sobre o jogo

For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.

Lançamento
2017
Plataformas
Gêneros
Nenhuma informação

Sobre o jogo

For 2017 I made Last Word, a little action word game where the difficulty increases as your words get longer. There’s a proper videogame version (with no prompt hidden inside it) here. Made in Terry’s Haxegon engine, a nice ultra-minimal Haxe library which is perfect for small prototypes. I love using engines that build to the web as well as native targets – makes it very easy to share prototypes without asking the player to do anything more annoying than play the actual game (which might already be quite annoying, honestly). I made this little game as a way of learning Terry Cavanagh’s work-in-progress game engine, Haxegon. It’s a bullet-hell game where you are always trying to eat a particular bullet… you try to build unique words to gain points, but it’s game over if you form a series of letters that cannot be a word. I think this is a new idea? But I’m not totally sure.

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Duração média para concluir apenas a história principal.
5h
Principal
Duração média para terminar a campanha e missões extras.
6h
Extras
Duração média para atingir 100% (conquistas e segredos).
9h
100%
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