Kaitouranma Miyabi

De ALU Limited Company

Kaitouranma Miyabi takes place in Japan during Edo period and takes course of a single year where the player is a student in a martial arts school. The game is a mix of visual novel style gameplay during dialogues and third-person perspective during training and fighting. During first-person perspective, the gameplay follows a typical static 2D anime character sprites over detailed graphical background art with smaller window showing current expression and disposition of a character talking. While the protagonist has no voice-acting, other character feature full voice-acting during dialogues. Training sequence consists of various actions that will boost player's skills and is displayed in isometric view from bird's perspective, while dueling is done from side view where player's skills and training it taken into consideration when performing various fencing moves. There are also several mini-games that become available as the story progresses.

Kaitouranma Miyabi

Kaitouranma Miyabi

Kaitouranma Miyabi takes place in Japan during Edo period and takes course of a single year where the player is a student in a martial arts school. The game is a mix of visual novel style gameplay during dialogues and third-person perspective during training and fighting. During first-person perspective, the gameplay follows a typical static 2D anime character sprites over detailed graphical background art with smaller window showing current expression and disposition of a character talking. While the protagonist has no voice-acting, other character feature full voice-acting during dialogues. Training sequence consists of various actions that will boost player's skills and is displayed in isometric view from bird's perspective, while dueling is done from side view where player's skills and training it taken into consideration when performing various fencing moves. There are also several mini-games that become available as the story progresses.
Kaitouranma Miyabi

Kaitouranma Miyabi

Kaitouranma Miyabi takes place in Japan during Edo period and takes course of a single year where the player is a student in a martial arts school. The game is a mix of visual novel style gameplay during dialogues and third-person perspective during training and fighting. During first-person perspective, the gameplay follows a typical static 2D anime character sprites over detailed graphical background art with smaller window showing current expression and disposition of a character talking. While the protagonist has no voice-acting, other character feature full voice-acting during dialogues. Training sequence consists of various actions that will boost player's skills and is displayed in isometric view from bird's perspective, while dueling is done from side view where player's skills and training it taken into consideration when performing various fencing moves. There are also several mini-games that become available as the story progresses.

Sobre o jogo

Kaitouranma Miyabi takes place in Japan during Edo period and takes course of a single year where the player is a student in a martial arts school. The game is a mix of visual novel style gameplay during dialogues and third-person perspective during training and fighting. During first-person perspective, the gameplay follows a typical static 2D anime character sprites over detailed graphical background art with smaller window showing current expression and disposition of a character talking. While the protagonist has no voice-acting, other character feature full voice-acting during dialogues. Training sequence consists of various actions that will boost player's skills and is displayed in isometric view from bird's perspective, while dueling is done from side view where player's skills and training it taken into consideration when performing various fencing moves. There are also several mini-games that become available as the story progresses.

Lançamento
1999
Plataformas

Sobre o jogo

Kaitouranma Miyabi takes place in Japan during Edo period and takes course of a single year where the player is a student in a martial arts school. The game is a mix of visual novel style gameplay during dialogues and third-person perspective during training and fighting. During first-person perspective, the gameplay follows a typical static 2D anime character sprites over detailed graphical background art with smaller window showing current expression and disposition of a character talking. While the protagonist has no voice-acting, other character feature full voice-acting during dialogues. Training sequence consists of various actions that will boost player's skills and is displayed in isometric view from bird's perspective, while dueling is done from side view where player's skills and training it taken into consideration when performing various fencing moves. There are also several mini-games that become available as the story progresses.

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