Hyperdrive Massacre

De 34BigThings

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.

Hyperdrive Massacre

Hyperdrive Massacre

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.
Hyperdrive Massacre

Hyperdrive Massacre

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.

Sobre o jogo

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.

Lançamento
2015

Sobre o jogo

Hyperdrive Massacre or HDM is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a very high pace. Players take control of a space cadillac shooting all sorts of lasers, dropping mines and raising bullet-deflecting shields, in a single-screen wrapping arena with no friction. By competing in all game modes, players are able to unlock more cars and arenas. HDM was born as a quick throwaway prototype by modifying an Asteroids template project in September 2014. By adding bullet-deflecting shields, removing the danger elements from the debris and placing another player in the scene, a frantic gameplay with plenty of possibilities for mastery emerged. The team has been working on HDM as a side project ever since, managing to land the game on the market in slightly more than a year. HDM is part of the ID@Xbox programme.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
6h
Extras
Duração média para atingir 100% (conquistas e segredos).
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100%
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