Hyper Wars

De Vários estúdios

Hyper Wars is primarily a managerial simulation; robot combat itself is calculated depending on how the player created and maintained his or her robots. The player controls a manager of a team which competes in a league, complete with schedules, stadiums, etc. The player is given an initial budget with which he or she is able to create the first robot models and train them. Each robot can be created by merging together various parts ("human", "beast", "bird", and so on). After creation, it is necessary to outfit the robot with weapons and upgrade its parameters by paying for training. When the player feels ready, the robots can be taken to combat arenas and participate in the tournament.

Hyper Wars

Hyper Wars

De Vários estúdios
Hyper Wars is primarily a managerial simulation; robot combat itself is calculated depending on how the player created and maintained his or her robots. The player controls a manager of a team which competes in a league, complete with schedules, stadiums, etc. The player is given an initial budget with which he or she is able to create the first robot models and train them. Each robot can be created by merging together various parts ("human", "beast", "bird", and so on). After creation, it is necessary to outfit the robot with weapons and upgrade its parameters by paying for training. When the player feels ready, the robots can be taken to combat arenas and participate in the tournament.
Hyper Wars

Hyper Wars

De Vários estúdios
Hyper Wars is primarily a managerial simulation; robot combat itself is calculated depending on how the player created and maintained his or her robots. The player controls a manager of a team which competes in a league, complete with schedules, stadiums, etc. The player is given an initial budget with which he or she is able to create the first robot models and train them. Each robot can be created by merging together various parts ("human", "beast", "bird", and so on). After creation, it is necessary to outfit the robot with weapons and upgrade its parameters by paying for training. When the player feels ready, the robots can be taken to combat arenas and participate in the tournament.

Sobre o jogo

Hyper Wars is primarily a managerial simulation; robot combat itself is calculated depending on how the player created and maintained his or her robots. The player controls a manager of a team which competes in a league, complete with schedules, stadiums, etc. The player is given an initial budget with which he or she is able to create the first robot models and train them. Each robot can be created by merging together various parts ("human", "beast", "bird", and so on). After creation, it is necessary to outfit the robot with weapons and upgrade its parameters by paying for training. When the player feels ready, the robots can be taken to combat arenas and participate in the tournament.

Lançamento
1994
Gêneros
Nenhuma informação

Sobre o jogo

Hyper Wars is primarily a managerial simulation; robot combat itself is calculated depending on how the player created and maintained his or her robots. The player controls a manager of a team which competes in a league, complete with schedules, stadiums, etc. The player is given an initial budget with which he or she is able to create the first robot models and train them. Each robot can be created by merging together various parts ("human", "beast", "bird", and so on). After creation, it is necessary to outfit the robot with weapons and upgrade its parameters by paying for training. When the player feels ready, the robots can be taken to combat arenas and participate in the tournament.

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