Hatsukoi Monogatari

De Tokuma Shoten

Following a brief prologue with adventure-like gameplay, the bulk of Hatsukoi Monogatari consists of managerial simulation along the lines of Princess Maker games, though with more limited options and no RPG elements. The player manages the hero's daily schedule, divided into two segments: school and home. Activities include studying, having conversations with students or teachers, taking part-time jobs, resting, talking on the phone, shopping, buying presents, etc. Each activity increases or decreases some of the hero's parameters. The overall level can be evaluated on a special screen, and the goal is to raise it by balancing the stats with various activities.

Hatsukoi Monogatari

Hatsukoi Monogatari

Following a brief prologue with adventure-like gameplay, the bulk of Hatsukoi Monogatari consists of managerial simulation along the lines of Princess Maker games, though with more limited options and no RPG elements. The player manages the hero's daily schedule, divided into two segments: school and home. Activities include studying, having conversations with students or teachers, taking part-time jobs, resting, talking on the phone, shopping, buying presents, etc. Each activity increases or decreases some of the hero's parameters. The overall level can be evaluated on a special screen, and the goal is to raise it by balancing the stats with various activities.
Hatsukoi Monogatari

Hatsukoi Monogatari

Following a brief prologue with adventure-like gameplay, the bulk of Hatsukoi Monogatari consists of managerial simulation along the lines of Princess Maker games, though with more limited options and no RPG elements. The player manages the hero's daily schedule, divided into two segments: school and home. Activities include studying, having conversations with students or teachers, taking part-time jobs, resting, talking on the phone, shopping, buying presents, etc. Each activity increases or decreases some of the hero's parameters. The overall level can be evaluated on a special screen, and the goal is to raise it by balancing the stats with various activities.

Sobre o jogo

Following a brief prologue with adventure-like gameplay, the bulk of Hatsukoi Monogatari consists of managerial simulation along the lines of Princess Maker games, though with more limited options and no RPG elements. The player manages the hero's daily schedule, divided into two segments: school and home. Activities include studying, having conversations with students or teachers, taking part-time jobs, resting, talking on the phone, shopping, buying presents, etc. Each activity increases or decreases some of the hero's parameters. The overall level can be evaluated on a special screen, and the goal is to raise it by balancing the stats with various activities.

Sobre o jogo

Following a brief prologue with adventure-like gameplay, the bulk of Hatsukoi Monogatari consists of managerial simulation along the lines of Princess Maker games, though with more limited options and no RPG elements. The player manages the hero's daily schedule, divided into two segments: school and home. Activities include studying, having conversations with students or teachers, taking part-time jobs, resting, talking on the phone, shopping, buying presents, etc. Each activity increases or decreases some of the hero's parameters. The overall level can be evaluated on a special screen, and the goal is to raise it by balancing the stats with various activities.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%

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