Grand Theft Auto

De Vários estúdios

The Game Boy Color version of Grand Theft Auto was unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. This Game Boy Color version also had an exclusive character named Kelly, who could be renamed Sumner, and activate a cheat code which unlocks 15 characters, based on the games' creator. Wanted Levels were represented by a trouble bar in the Game Boy Color. The game also features a radically different soundtrack from the PC and PS1 versions, replacing all the songs that play on the radio and menus in those versions with 8-bit instrumental tracks composed by Anthony Paton.

Grand Theft Auto

Grand Theft Auto

De Vários estúdios
The Game Boy Color version of Grand Theft Auto was unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. This Game Boy Color version also had an exclusive character named Kelly, who could be renamed Sumner, and activate a cheat code which unlocks 15 characters, based on the games' creator. Wanted Levels were represented by a trouble bar in the Game Boy Color. The game also features a radically different soundtrack from the PC and PS1 versions, replacing all the songs that play on the radio and menus in those versions with 8-bit instrumental tracks composed by Anthony Paton.
Grand Theft Auto

Grand Theft Auto

De Vários estúdios
The Game Boy Color version of Grand Theft Auto was unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. This Game Boy Color version also had an exclusive character named Kelly, who could be renamed Sumner, and activate a cheat code which unlocks 15 characters, based on the games' creator. Wanted Levels were represented by a trouble bar in the Game Boy Color. The game also features a radically different soundtrack from the PC and PS1 versions, replacing all the songs that play on the radio and menus in those versions with 8-bit instrumental tracks composed by Anthony Paton.

Sobre o jogo

The Game Boy Color version of Grand Theft Auto was unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. This Game Boy Color version also had an exclusive character named Kelly, who could be renamed Sumner, and activate a cheat code which unlocks 15 characters, based on the games' creator. Wanted Levels were represented by a trouble bar in the Game Boy Color. The game also features a radically different soundtrack from the PC and PS1 versions, replacing all the songs that play on the radio and menus in those versions with 8-bit instrumental tracks composed by Anthony Paton.

Capa de Grand Theft Auto Jogo principal Grand Theft Auto
Lançamento
1999
Plataformas
Gêneros
Nenhuma informação

Sobre o jogo

The Game Boy Color version of Grand Theft Auto was unabridged, which was quite a technical achievement due to the sheer size of the cities, converted tile-for-tile from the PC original, making them many times larger than most Game Boy Color game worlds were because of the handheld's limited hardware. This Game Boy Color version also had an exclusive character named Kelly, who could be renamed Sumner, and activate a cheat code which unlocks 15 characters, based on the games' creator. Wanted Levels were represented by a trouble bar in the Game Boy Color. The game also features a radically different soundtrack from the PC and PS1 versions, replacing all the songs that play on the radio and menus in those versions with 8-bit instrumental tracks composed by Anthony Paton.

Média de Avaliação
N/A
1★
5★
Jogaram
1
Jogando
0
Pausados
0
Quero jogar
0
Dropados
0
0
Listas
0
Avaliações
0
Likes
Duração média para concluir apenas a história principal.
14h
Principal
Duração média para terminar a campanha e missões extras.
14h
Extras
Duração média para atingir 100% (conquistas e segredos).
17h
100%

Jogos relacionados

Avaliações
Opiniões recentes da comunidade sobre este jogo.
Ainda não há avaliações para este jogo. Seja o primeiro a avaliar!