Full Metal Planet

De Vários estúdios

Full Metal Planète is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds. This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in. The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.

Full Metal Planet

Full Metal Planet

De Vários estúdios
Full Metal Planète is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds. This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in. The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.
Full Metal Planet

Full Metal Planet

De Vários estúdios
Full Metal Planète is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds. This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in. The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.

Sobre o jogo

Full Metal Planète is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds. This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in. The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.

Lançamento
1989
Plataformas
Gêneros

Sobre o jogo

Full Metal Planète is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds. This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in. The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.

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Duração média para concluir apenas a história principal.
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Principal
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%

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