Deathsmiles II: Makai no Merry Christmas

De CAVE Interactive

Deathsmiles II: Makai no Merry Christmas is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics.

Deathsmiles II: Makai no Merry Christmas

Deathsmiles II: Makai no Merry Christmas

Deathsmiles II: Makai no Merry Christmas is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics.
Deathsmiles II: Makai no Merry Christmas

Deathsmiles II: Makai no Merry Christmas

Deathsmiles II: Makai no Merry Christmas is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics.

Sobre o jogo

Deathsmiles II: Makai no Merry Christmas is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics.

Lançamento
2009
Plataformas

Sobre o jogo

Deathsmiles II: Makai no Merry Christmas is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics.

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Duração média para concluir apenas a história principal.
1h
Principal
Duração média para terminar a campanha e missões extras.
4h
Extras
Duração média para atingir 100% (conquistas e segredos).
--
100%

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