Case of Dungeons

De Vários estúdios

In Case of Dungeons, the player is greeted by a mysterious young woman who calls herself Mareen and gives the player a quest, which is random and varies from character to character. Afterwards, the player is thrown into a randomly generated isometric dungeon, which must be uncovered by exploration. Unlike early dungeon crawlers, the movement occurs in real time, and enemies appear randomly, inviting the player to deal with them in turn-based style.

Case of Dungeons

Case of Dungeons

De Vários estúdios
In Case of Dungeons, the player is greeted by a mysterious young woman who calls herself Mareen and gives the player a quest, which is random and varies from character to character. Afterwards, the player is thrown into a randomly generated isometric dungeon, which must be uncovered by exploration. Unlike early dungeon crawlers, the movement occurs in real time, and enemies appear randomly, inviting the player to deal with them in turn-based style.
Case of Dungeons

Case of Dungeons

De Vários estúdios
In Case of Dungeons, the player is greeted by a mysterious young woman who calls herself Mareen and gives the player a quest, which is random and varies from character to character. Afterwards, the player is thrown into a randomly generated isometric dungeon, which must be uncovered by exploration. Unlike early dungeon crawlers, the movement occurs in real time, and enemies appear randomly, inviting the player to deal with them in turn-based style.

Sobre o jogo

In Case of Dungeons, the player is greeted by a mysterious young woman who calls herself Mareen and gives the player a quest, which is random and varies from character to character. Afterwards, the player is thrown into a randomly generated isometric dungeon, which must be uncovered by exploration. Unlike early dungeon crawlers, the movement occurs in real time, and enemies appear randomly, inviting the player to deal with them in turn-based style.

Lançamento
1993
Plataformas

Sobre o jogo

In Case of Dungeons, the player is greeted by a mysterious young woman who calls herself Mareen and gives the player a quest, which is random and varies from character to character. Afterwards, the player is thrown into a randomly generated isometric dungeon, which must be uncovered by exploration. Unlike early dungeon crawlers, the movement occurs in real time, and enemies appear randomly, inviting the player to deal with them in turn-based style.

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