C

De Konami

Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack. There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.

C

C

Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack. There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.
C

C

Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack. There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.

Sobre o jogo

Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack. There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.

Capa de Contra Jogo principal Contra
Lançamento
1989
Gêneros

Sobre o jogo

Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack. There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.

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Duração média para atingir 100% (conquistas e segredos).
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100%

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