Botticelli

De Vários estúdios

Botticelli is a 1 - 9 player logic learning and guessing game for multiple systems. The computer attempts to guess what object the player is thinking of, or vice versa, by asking a number of yes or no questions. There are multiple categories, and the player must teach the computer a variety of objects by teaching yes or no questions for differing objects. The player can define the number of guesses they have to name an object.

Botticelli

Botticelli

De Vários estúdios
Botticelli is a 1 - 9 player logic learning and guessing game for multiple systems. The computer attempts to guess what object the player is thinking of, or vice versa, by asking a number of yes or no questions. There are multiple categories, and the player must teach the computer a variety of objects by teaching yes or no questions for differing objects. The player can define the number of guesses they have to name an object.
Botticelli

Botticelli

De Vários estúdios
Botticelli is a 1 - 9 player logic learning and guessing game for multiple systems. The computer attempts to guess what object the player is thinking of, or vice versa, by asking a number of yes or no questions. There are multiple categories, and the player must teach the computer a variety of objects by teaching yes or no questions for differing objects. The player can define the number of guesses they have to name an object.

Sobre o jogo

Botticelli is a 1 - 9 player logic learning and guessing game for multiple systems. The computer attempts to guess what object the player is thinking of, or vice versa, by asking a number of yes or no questions. There are multiple categories, and the player must teach the computer a variety of objects by teaching yes or no questions for differing objects. The player can define the number of guesses they have to name an object.

Lançamento
1983

Sobre o jogo

Botticelli is a 1 - 9 player logic learning and guessing game for multiple systems. The computer attempts to guess what object the player is thinking of, or vice versa, by asking a number of yes or no questions. There are multiple categories, and the player must teach the computer a variety of objects by teaching yes or no questions for differing objects. The player can define the number of guesses they have to name an object.

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