AndroMan on the Moon

De Vários estúdios

Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.

AndroMan on the Moon

AndroMan on the Moon

De Vários estúdios
Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.
AndroMan on the Moon

AndroMan on the Moon

De Vários estúdios
Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.

Sobre o jogo

Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.

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Sobre o jogo

Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%
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