Yami no Ketsuzoku

De System Sacom

The sixth installment in System Sacom's Novel Ware series, Yami no Ketsuzoku is a Japanese-style adventure game. The player interacts with the environment by selecting objects to look at, conversation topics, and locations to travel to from a menu. There are no puzzles or inventory items to use. The game features extended text descriptions, cutscenes, and dialogues which sometimes prompt the player to make choices for the heroine.

Yami no Ketsuzoku

Yami no Ketsuzoku

The sixth installment in System Sacom's Novel Ware series, Yami no Ketsuzoku is a Japanese-style adventure game. The player interacts with the environment by selecting objects to look at, conversation topics, and locations to travel to from a menu. There are no puzzles or inventory items to use. The game features extended text descriptions, cutscenes, and dialogues which sometimes prompt the player to make choices for the heroine.
Yami no Ketsuzoku

Yami no Ketsuzoku

The sixth installment in System Sacom's Novel Ware series, Yami no Ketsuzoku is a Japanese-style adventure game. The player interacts with the environment by selecting objects to look at, conversation topics, and locations to travel to from a menu. There are no puzzles or inventory items to use. The game features extended text descriptions, cutscenes, and dialogues which sometimes prompt the player to make choices for the heroine.

Sobre o jogo

The sixth installment in System Sacom's Novel Ware series, Yami no Ketsuzoku is a Japanese-style adventure game. The player interacts with the environment by selecting objects to look at, conversation topics, and locations to travel to from a menu. There are no puzzles or inventory items to use. The game features extended text descriptions, cutscenes, and dialogues which sometimes prompt the player to make choices for the heroine.

Lançamento
1990
Plataformas
Gêneros
Nenhuma informação

Sobre o jogo

The sixth installment in System Sacom's Novel Ware series, Yami no Ketsuzoku is a Japanese-style adventure game. The player interacts with the environment by selecting objects to look at, conversation topics, and locations to travel to from a menu. There are no puzzles or inventory items to use. The game features extended text descriptions, cutscenes, and dialogues which sometimes prompt the player to make choices for the heroine.

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