X-Men: Madness in Murderworld

De Paragon Software Corporation

X-Men: Madness in the Murderworld is a 1989 game for PC, Commodore 64, and Amiga. If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total, there are over 500 scenes of combat and action. You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities.

X-Men: Madness in Murderworld

X-Men: Madness in Murderworld

X-Men: Madness in the Murderworld is a 1989 game for PC, Commodore 64, and Amiga. If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total, there are over 500 scenes of combat and action. You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities.
X-Men: Madness in Murderworld

X-Men: Madness in Murderworld

X-Men: Madness in the Murderworld is a 1989 game for PC, Commodore 64, and Amiga. If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total, there are over 500 scenes of combat and action. You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities.

Sobre o jogo

X-Men: Madness in the Murderworld is a 1989 game for PC, Commodore 64, and Amiga. If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total, there are over 500 scenes of combat and action. You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities.

Sobre o jogo

X-Men: Madness in the Murderworld is a 1989 game for PC, Commodore 64, and Amiga. If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total, there are over 500 scenes of combat and action. You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
4h
100%

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