Walking Simulator A Month Club (Complete Edition)

De Connor Sherlock

Nothing gets in the way of the landscape. The player is merely there to witness, and there are no gameplay mechanics to dictate how the world arranges itself. There is no win condition, and no goals other than the ones you make. Set off in any direction for as long or as little as you see fit, taking only your memories with you. The Walking Simulator A Month Club was an experiment to create and release a vast, explorable landscape with accompanying soundtrack every month that ran from 2015-2020. Between the solo development and the improvisational approach to design, some pretty wild and evocative stuff came out of it. Go forth and wander!

Walking Simulator A Month Club (Complete Edition)

Nothing gets in the way of the landscape. The player is merely there to witness, and there are no gameplay mechanics to dictate how the world arranges itself. There is no win condition, and no goals other than the ones you make. Set off in any direction for as long or as little as you see fit, taking only your memories with you. The Walking Simulator A Month Club was an experiment to create and release a vast, explorable landscape with accompanying soundtrack every month that ran from 2015-2020. Between the solo development and the improvisational approach to design, some pretty wild and evocative stuff came out of it. Go forth and wander!
Walking Simulator A Month Club (Complete Edition) Ver mídia

Walking Simulator A Month Club (Complete Edition)

Nothing gets in the way of the landscape. The player is merely there to witness, and there are no gameplay mechanics to dictate how the world arranges itself. There is no win condition, and no goals other than the ones you make. Set off in any direction for as long or as little as you see fit, taking only your memories with you. The Walking Simulator A Month Club was an experiment to create and release a vast, explorable landscape with accompanying soundtrack every month that ran from 2015-2020. Between the solo development and the improvisational approach to design, some pretty wild and evocative stuff came out of it. Go forth and wander!

Sobre o jogo

Nothing gets in the way of the landscape. The player is merely there to witness, and there are no gameplay mechanics to dictate how the world arranges itself. There is no win condition, and no goals other than the ones you make. Set off in any direction for as long or as little as you see fit, taking only your memories with you. The Walking Simulator A Month Club was an experiment to create and release a vast, explorable landscape with accompanying soundtrack every month that ran from 2015-2020. Between the solo development and the improvisational approach to design, some pretty wild and evocative stuff came out of it. Go forth and wander!

Sobre o jogo

Nothing gets in the way of the landscape. The player is merely there to witness, and there are no gameplay mechanics to dictate how the world arranges itself. There is no win condition, and no goals other than the ones you make. Set off in any direction for as long or as little as you see fit, taking only your memories with you. The Walking Simulator A Month Club was an experiment to create and release a vast, explorable landscape with accompanying soundtrack every month that ran from 2015-2020. Between the solo development and the improvisational approach to design, some pretty wild and evocative stuff came out of it. Go forth and wander!

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Duração média para concluir apenas a história principal.
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Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%

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