Thing-in-Itself

De Party for Introverts

Thing-in-Itself is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant's concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter. Thing-in-Itself is not a game in a traditional sense - it doesn't have win or lose conditions and doesn't present challenge to the player.

Thing-in-Itself

Thing-in-Itself is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant's concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter. Thing-in-Itself is not a game in a traditional sense - it doesn't have win or lose conditions and doesn't present challenge to the player.
Thing-in-Itself Ver mídia

Thing-in-Itself

Thing-in-Itself is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant's concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter. Thing-in-Itself is not a game in a traditional sense - it doesn't have win or lose conditions and doesn't present challenge to the player.

Sobre o jogo

Thing-in-Itself is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant's concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter. Thing-in-Itself is not a game in a traditional sense - it doesn't have win or lose conditions and doesn't present challenge to the player.

Lançamento
05 de janeiro de 2017

Sobre o jogo

Thing-in-Itself is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant's concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter. Thing-in-Itself is not a game in a traditional sense - it doesn't have win or lose conditions and doesn't present challenge to the player.

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Duração média para concluir apenas a história principal.
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Principal
Duração média para terminar a campanha e missões extras.
1h
Extras
Duração média para atingir 100% (conquistas e segredos).
1h
100%
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