Sticky Balls

De Gizmondo Studios Manchester

Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford. Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.

Sticky Balls

Sticky Balls

Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford. Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.
Sticky Balls

Sticky Balls

Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford. Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.

Sobre o jogo

Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford. Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.

Sobre o jogo

Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford. Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.

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