Sonic Riders

De Backbone Entertainment

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Riders ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule. Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

Sonic Riders

Sonic Riders

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Riders ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule. Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.
Sonic Riders

Sonic Riders

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Riders ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule. Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

Sobre o jogo

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Riders ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule. Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

Capa de Sonic Riders Jogo principal Sonic Riders
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Sobre o jogo

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Riders ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule. Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

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Duração média para concluir apenas a história principal.
5h
Principal
Duração média para terminar a campanha e missões extras.
13h
Extras
Duração média para atingir 100% (conquistas e segredos).
20h
100%

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