Sequence Palladium

De Kogado Studio

Released in 1998, Sequence Palladium is a fantasy mecha strategy RPG for Windows PC. The game follows a three part flow: starting with story events that into selecting a scenario which you then play out on the battle map and then continue to new story events. Mechs in Sequence Palladium (called Wizards in game) require a knight and para-sweet (spirits) to form a contract to pilot. A significant portion of character management in Sequence Palladium is nurturing the relationships between knights and para-sweets, and selecting optimal pairs. Combat is fought from a top down perspective, with an alternating player and enemy phase. All units are moved at once.

Sequence Palladium

Sequence Palladium

Released in 1998, Sequence Palladium is a fantasy mecha strategy RPG for Windows PC. The game follows a three part flow: starting with story events that into selecting a scenario which you then play out on the battle map and then continue to new story events. Mechs in Sequence Palladium (called Wizards in game) require a knight and para-sweet (spirits) to form a contract to pilot. A significant portion of character management in Sequence Palladium is nurturing the relationships between knights and para-sweets, and selecting optimal pairs. Combat is fought from a top down perspective, with an alternating player and enemy phase. All units are moved at once.
Sequence Palladium

Sequence Palladium

Released in 1998, Sequence Palladium is a fantasy mecha strategy RPG for Windows PC. The game follows a three part flow: starting with story events that into selecting a scenario which you then play out on the battle map and then continue to new story events. Mechs in Sequence Palladium (called Wizards in game) require a knight and para-sweet (spirits) to form a contract to pilot. A significant portion of character management in Sequence Palladium is nurturing the relationships between knights and para-sweets, and selecting optimal pairs. Combat is fought from a top down perspective, with an alternating player and enemy phase. All units are moved at once.

Sobre o jogo

Released in 1998, Sequence Palladium is a fantasy mecha strategy RPG for Windows PC. The game follows a three part flow: starting with story events that into selecting a scenario which you then play out on the battle map and then continue to new story events. Mechs in Sequence Palladium (called Wizards in game) require a knight and para-sweet (spirits) to form a contract to pilot. A significant portion of character management in Sequence Palladium is nurturing the relationships between knights and para-sweets, and selecting optimal pairs. Combat is fought from a top down perspective, with an alternating player and enemy phase. All units are moved at once.

Lançamento
1998

Sobre o jogo

Released in 1998, Sequence Palladium is a fantasy mecha strategy RPG for Windows PC. The game follows a three part flow: starting with story events that into selecting a scenario which you then play out on the battle map and then continue to new story events. Mechs in Sequence Palladium (called Wizards in game) require a knight and para-sweet (spirits) to form a contract to pilot. A significant portion of character management in Sequence Palladium is nurturing the relationships between knights and para-sweets, and selecting optimal pairs. Combat is fought from a top down perspective, with an alternating player and enemy phase. All units are moved at once.

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