Order of Twilight

De Stabyourself.net

This is a game where you use your arrow keys to cast a number of different spells to help you progress through the levels. It has a dozen level to go through and a challenge mode to test your wits. Order of Twilight was made for the My Little Game Jam 48 hour programming competition which ran 6th to 7th October 2012. All assets (including graphics and sounds) had to be made during that time.

Order of Twilight

This is a game where you use your arrow keys to cast a number of different spells to help you progress through the levels. It has a dozen level to go through and a challenge mode to test your wits. Order of Twilight was made for the My Little Game Jam 48 hour programming competition which ran 6th to 7th October 2012. All assets (including graphics and sounds) had to be made during that time.
Order of Twilight Ver mídia

Order of Twilight

This is a game where you use your arrow keys to cast a number of different spells to help you progress through the levels. It has a dozen level to go through and a challenge mode to test your wits. Order of Twilight was made for the My Little Game Jam 48 hour programming competition which ran 6th to 7th October 2012. All assets (including graphics and sounds) had to be made during that time.

Sobre o jogo

This is a game where you use your arrow keys to cast a number of different spells to help you progress through the levels. It has a dozen level to go through and a challenge mode to test your wits. Order of Twilight was made for the My Little Game Jam 48 hour programming competition which ran 6th to 7th October 2012. All assets (including graphics and sounds) had to be made during that time.

Lançamento
07 de novembro de 2012
Gêneros

Sobre o jogo

This is a game where you use your arrow keys to cast a number of different spells to help you progress through the levels. It has a dozen level to go through and a challenge mode to test your wits. Order of Twilight was made for the My Little Game Jam 48 hour programming competition which ran 6th to 7th October 2012. All assets (including graphics and sounds) had to be made during that time.

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