Norm Koger's: The Operational Art of War vol. 1 - 1939-1955

De TalonSoft

TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.

Norm Koger's: The Operational Art of War vol. 1 - 1939-1955

Norm Koger's: The Operational Art of War vol. 1 - 1939-1955

TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.
Norm Koger's: The Operational Art of War vol. 1 - 1939-1955

Norm Koger's: The Operational Art of War vol. 1 - 1939-1955

TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.

Sobre o jogo

TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.

Sobre o jogo

TOAW is the first in a series of wargames released by Talonsoft. The game focuses on historic conflicts (mainly World War 2 and Korea) that lie between army- and battalion-sized engagements. Each unit is modelled individually down to infantry guns, tanks, etc. The game is scenario driven, meaning that there is no campaign where you fight battle after battle. A scenario can last from a couple of hours to several years (in game time). Two graphics modes are available: Top-down and isometric (pseudo 3D). The latter one shows units as "miniatures-like" icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation. The game is played on a zoomable map (2 levels). The game includes weather effects and political events. All features of the game (units, map, events, etc.) can be edited through the included scenario editor.

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Duração média para concluir apenas a história principal.
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Principal
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%

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