Neverwinter Nights

De Stormfront Studios

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.

Neverwinter Nights

Neverwinter Nights

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.
Neverwinter Nights

Neverwinter Nights

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.

Sobre o jogo

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.

Lançamento
1991
Plataformas

Sobre o jogo

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.

Média de Avaliação
N/A
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0
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Duração média para concluir apenas a história principal.
50h
Principal
Duração média para terminar a campanha e missões extras.
62h
Extras
Duração média para atingir 100% (conquistas e segredos).
77h
100%

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