Minima

De Vários estúdios

Minima is a short narrative exploration game about an 11-year-old boy named Ian, whose imagination brings his bedroom to life. The story is told without dialogue, using light, sound, and environmental interaction. Players explore small, intimate scenes inspired by childhood memories, with a focus on observation rather than challenges. The game features minimalist visuals and a calm soundtrack, creating a reflective, atmospheric experience.

Minima

De Vários estúdios
Minima is a short narrative exploration game about an 11-year-old boy named Ian, whose imagination brings his bedroom to life. The story is told without dialogue, using light, sound, and environmental interaction. Players explore small, intimate scenes inspired by childhood memories, with a focus on observation rather than challenges. The game features minimalist visuals and a calm soundtrack, creating a reflective, atmospheric experience.
Minima Ver mídia

Minima

De Vários estúdios
Minima is a short narrative exploration game about an 11-year-old boy named Ian, whose imagination brings his bedroom to life. The story is told without dialogue, using light, sound, and environmental interaction. Players explore small, intimate scenes inspired by childhood memories, with a focus on observation rather than challenges. The game features minimalist visuals and a calm soundtrack, creating a reflective, atmospheric experience.

Sobre o jogo

Minima is a short narrative exploration game about an 11-year-old boy named Ian, whose imagination brings his bedroom to life. The story is told without dialogue, using light, sound, and environmental interaction. Players explore small, intimate scenes inspired by childhood memories, with a focus on observation rather than challenges. The game features minimalist visuals and a calm soundtrack, creating a reflective, atmospheric experience.

Sobre o jogo

Minima is a short narrative exploration game about an 11-year-old boy named Ian, whose imagination brings his bedroom to life. The story is told without dialogue, using light, sound, and environmental interaction. Players explore small, intimate scenes inspired by childhood memories, with a focus on observation rather than challenges. The game features minimalist visuals and a calm soundtrack, creating a reflective, atmospheric experience.

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