Magical Drop Pocket

De Data East

Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.

Magical Drop Pocket

Magical Drop Pocket

Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.
Magical Drop Pocket

Magical Drop Pocket

Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.

Sobre o jogo

Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.

Capa de Magical Drop III Jogo principal Magical Drop III
Lançamento
1999
Gêneros

Sobre o jogo

Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.

Média de Avaliação
N/A
1★
5★
Jogaram
0
Jogando
0
Pausados
0
Quero jogar
0
Dropados
0
0
Listas
0
Avaliações
0
Likes
Duração média para concluir apenas a história principal.
1h
Principal
Duração média para terminar a campanha e missões extras.
--
Extras
Duração média para atingir 100% (conquistas e segredos).
--
100%

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