Laid Off from the Synesthesia Factory

De Katherine Morayati

Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.

Laid Off from the Synesthesia Factory

Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.
Laid Off from the Synesthesia Factory Ver mídia

Laid Off from the Synesthesia Factory

Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.

Sobre o jogo

Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.

Lançamento
01 de outubro de 2015
Gêneros
Nenhuma informação

Sobre o jogo

Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.

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