Götzendiener

De Studio Alex

Götzendiener, made by the creators of Princess Maker, presents its own take on "rescue the princess" story: here, there is nobody who can rescue the princess but herself. Armed with the sword, the princess must explore the isometric dungeon, fighting enemies in real-time combat and solving environmental puzzles on the way. The princess jumps automatically, and the actions in the game are limited to attacking enemies with a sword and pushing and pulling objects.

Götzendiener

Götzendiener

Götzendiener, made by the creators of Princess Maker, presents its own take on "rescue the princess" story: here, there is nobody who can rescue the princess but herself. Armed with the sword, the princess must explore the isometric dungeon, fighting enemies in real-time combat and solving environmental puzzles on the way. The princess jumps automatically, and the actions in the game are limited to attacking enemies with a sword and pushing and pulling objects.
Götzendiener

Götzendiener

Götzendiener, made by the creators of Princess Maker, presents its own take on "rescue the princess" story: here, there is nobody who can rescue the princess but herself. Armed with the sword, the princess must explore the isometric dungeon, fighting enemies in real-time combat and solving environmental puzzles on the way. The princess jumps automatically, and the actions in the game are limited to attacking enemies with a sword and pushing and pulling objects.

Sobre o jogo

Götzendiener, made by the creators of Princess Maker, presents its own take on "rescue the princess" story: here, there is nobody who can rescue the princess but herself. Armed with the sword, the princess must explore the isometric dungeon, fighting enemies in real-time combat and solving environmental puzzles on the way. The princess jumps automatically, and the actions in the game are limited to attacking enemies with a sword and pushing and pulling objects.

Sobre o jogo

Götzendiener, made by the creators of Princess Maker, presents its own take on "rescue the princess" story: here, there is nobody who can rescue the princess but herself. Armed with the sword, the princess must explore the isometric dungeon, fighting enemies in real-time combat and solving environmental puzzles on the way. The princess jumps automatically, and the actions in the game are limited to attacking enemies with a sword and pushing and pulling objects.

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Duração média para concluir apenas a história principal.
2h
Principal
Duração média para terminar a campanha e missões extras.
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Extras
Duração média para atingir 100% (conquistas e segredos).
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100%
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