Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

De Konami

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon. The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped in order to include a fighting game style combo system, and as par for the series, numerous minigames are sprinkled in the game between stages and in special locations.

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon. The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped in order to include a fighting game style combo system, and as par for the series, numerous minigames are sprinkled in the game between stages and in special locations.
Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon. The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped in order to include a fighting game style combo system, and as par for the series, numerous minigames are sprinkled in the game between stages and in special locations.

Sobre o jogo

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon. The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped in order to include a fighting game style combo system, and as par for the series, numerous minigames are sprinkled in the game between stages and in special locations.

Lançamento
1998
Plataformas
Gêneros

Sobre o jogo

Ganbare Goemon: Kuru Nara Koi! - Ayashi Geikka no Kuroi Kage is a Ganbare Goemon game released for the PlayStation on December 23, 1998. Developed and published by Konami in Japan. It was released alongside Goemon's Great Adventure for the Nintendo 64. It was the second game in the series released for the PlayStation and also the second game in 3D, following Mystical Ninja Starring Goemon. The game plays from a top-down view and introduces a kick move to each character's repertoire of techniques.The game is played from a semi-isometric, fixed third person perspective, within a fully polygonal engine. Levels are divided between platforming stages and neutral zones in which you can talk to characters, buy items, etc. As in other Ganbare Goemon games you have to use each character's individual skills to complete specific objectives in order to advance the game's plot, and each character now also get their "impact" giant mecha, which they must use in specific sequences. Combat has been revamped in order to include a fighting game style combo system, and as par for the series, numerous minigames are sprinkled in the game between stages and in special locations.

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