Dungeons of Shalnor

De Vários estúdios

"An Eye for Immortality… What a terrible price to pay for such a terrible curse!" Dungeons of Shalnor is a tactical Roguelike game. It features a Turn-Based combat along with a "Turn the camera" mechanic that also turns all monsters and projectiles, causing interesting outcomes such as: Monsters walking into traps; or attacking one another. Find powerful Artifacts and Blessings in each dungeon run. With the right combination, you might even feel like a god. There are many different types of monsters, and each move and behave differently in puzzle-like patterns. Every time you die, your gold is transformed into Ghost Coins, which can be used to purchase permanent Upgrades in the Spirit Shop. The game uses a Half-Procedural generation method to create random encounters but also familiar scenes.

Dungeons of Shalnor

De Vários estúdios
"An Eye for Immortality… What a terrible price to pay for such a terrible curse!" Dungeons of Shalnor is a tactical Roguelike game. It features a Turn-Based combat along with a "Turn the camera" mechanic that also turns all monsters and projectiles, causing interesting outcomes such as: Monsters walking into traps; or attacking one another. Find powerful Artifacts and Blessings in each dungeon run. With the right combination, you might even feel like a god. There are many different types of monsters, and each move and behave differently in puzzle-like patterns. Every time you die, your gold is transformed into Ghost Coins, which can be used to purchase permanent Upgrades in the Spirit Shop. The game uses a Half-Procedural generation method to create random encounters but also familiar scenes.
Dungeons of Shalnor Ver mídia

Dungeons of Shalnor

De Vários estúdios
"An Eye for Immortality… What a terrible price to pay for such a terrible curse!" Dungeons of Shalnor is a tactical Roguelike game. It features a Turn-Based combat along with a "Turn the camera" mechanic that also turns all monsters and projectiles, causing interesting outcomes such as: Monsters walking into traps; or attacking one another. Find powerful Artifacts and Blessings in each dungeon run. With the right combination, you might even feel like a god. There are many different types of monsters, and each move and behave differently in puzzle-like patterns. Every time you die, your gold is transformed into Ghost Coins, which can be used to purchase permanent Upgrades in the Spirit Shop. The game uses a Half-Procedural generation method to create random encounters but also familiar scenes.

Sobre o jogo

"An Eye for Immortality… What a terrible price to pay for such a terrible curse!" Dungeons of Shalnor is a tactical Roguelike game. It features a Turn-Based combat along with a "Turn the camera" mechanic that also turns all monsters and projectiles, causing interesting outcomes such as: Monsters walking into traps; or attacking one another. Find powerful Artifacts and Blessings in each dungeon run. With the right combination, you might even feel like a god. There are many different types of monsters, and each move and behave differently in puzzle-like patterns. Every time you die, your gold is transformed into Ghost Coins, which can be used to purchase permanent Upgrades in the Spirit Shop. The game uses a Half-Procedural generation method to create random encounters but also familiar scenes.

Sobre o jogo

"An Eye for Immortality… What a terrible price to pay for such a terrible curse!" Dungeons of Shalnor is a tactical Roguelike game. It features a Turn-Based combat along with a "Turn the camera" mechanic that also turns all monsters and projectiles, causing interesting outcomes such as: Monsters walking into traps; or attacking one another. Find powerful Artifacts and Blessings in each dungeon run. With the right combination, you might even feel like a god. There are many different types of monsters, and each move and behave differently in puzzle-like patterns. Every time you die, your gold is transformed into Ghost Coins, which can be used to purchase permanent Upgrades in the Spirit Shop. The game uses a Half-Procedural generation method to create random encounters but also familiar scenes.

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