Dragon's Lair: The Legend

De Elite Systems

The Game Boy version for Dragon's Lair is actually a port of Roller Coaster, with its protagonist replaced by Dirk the Daring. Dirk must collect all "lifestones" scattered all around the game world (by walking or jumping) to finally save Princess Daphne. The game world is divided in several screens which can be freely navigated and are a little wider than Game Boy's screen. As Dirk moves the screen will scroll and when its limit is reached, it will flick to a new one. To help him move around, Dirk can jump over bumper cars, flying magic hats and other kinds of moving platforms.

Dragon's Lair: The Legend

Dragon's Lair: The Legend

The Game Boy version for Dragon's Lair is actually a port of Roller Coaster, with its protagonist replaced by Dirk the Daring. Dirk must collect all "lifestones" scattered all around the game world (by walking or jumping) to finally save Princess Daphne. The game world is divided in several screens which can be freely navigated and are a little wider than Game Boy's screen. As Dirk moves the screen will scroll and when its limit is reached, it will flick to a new one. To help him move around, Dirk can jump over bumper cars, flying magic hats and other kinds of moving platforms.
Dragon's Lair: The Legend

Dragon's Lair: The Legend

The Game Boy version for Dragon's Lair is actually a port of Roller Coaster, with its protagonist replaced by Dirk the Daring. Dirk must collect all "lifestones" scattered all around the game world (by walking or jumping) to finally save Princess Daphne. The game world is divided in several screens which can be freely navigated and are a little wider than Game Boy's screen. As Dirk moves the screen will scroll and when its limit is reached, it will flick to a new one. To help him move around, Dirk can jump over bumper cars, flying magic hats and other kinds of moving platforms.

Sobre o jogo

The Game Boy version for Dragon's Lair is actually a port of Roller Coaster, with its protagonist replaced by Dirk the Daring. Dirk must collect all "lifestones" scattered all around the game world (by walking or jumping) to finally save Princess Daphne. The game world is divided in several screens which can be freely navigated and are a little wider than Game Boy's screen. As Dirk moves the screen will scroll and when its limit is reached, it will flick to a new one. To help him move around, Dirk can jump over bumper cars, flying magic hats and other kinds of moving platforms.

Capa de Roller Coaster Jogo principal Roller Coaster
Lançamento
1991
Plataformas
Gêneros

Sobre o jogo

The Game Boy version for Dragon's Lair is actually a port of Roller Coaster, with its protagonist replaced by Dirk the Daring. Dirk must collect all "lifestones" scattered all around the game world (by walking or jumping) to finally save Princess Daphne. The game world is divided in several screens which can be freely navigated and are a little wider than Game Boy's screen. As Dirk moves the screen will scroll and when its limit is reached, it will flick to a new one. To help him move around, Dirk can jump over bumper cars, flying magic hats and other kinds of moving platforms.

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Duração média para concluir apenas a história principal.
6h
Principal
Duração média para terminar a campanha e missões extras.
--
Extras
Duração média para atingir 100% (conquistas e segredos).
--
100%

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